Museums Without the Misery
by Eric Gonzalez-Payne

The standard failure
A family enters, tries to see everything, reads plaques aloud, and after forty minutes has a miserable child and a resentful adult.
The building is not the problem. The plan is.
Change one: pick three objects
Before you go in, decide you are looking at three things. Not three rooms. Three objects.
Walk past everything else without guilt. A child who has looked properly at three things has done more than one dragged past four hundred.
Change two: give a job
A sketchbook and the instruction to draw one thing carefully. A question to answer. Three objects to find. A photograph brief.
Children with a task in a museum behave completely differently from children being shown things.
Change three: leave early
Ninety minutes maximum for most ages, sixty for younger children. Leave while it is still going well. A visit that ends before the collapse is remembered as good.
The best exhibits are usually the boring ones
Tools. Cooking pots. Shoes. Toys. Things children can map onto their own life.
Gold and thrones are less interesting to a child than a spoon somebody actually used, and the spoon teaches more.
Free is better than famous
The small local museum with four rooms is often a much better visit than the national one with ninety.
Afterwards
One drawing, one sentence, same day. Same rule as the market. Without it, the visit evaporates within a week.
And it is allowed to be a bad fit
Some children do not like museums at this age and will later. Forcing it produces an adult who avoids them.
Eric Gonzalez-Payne
Founder and curriculum author
Ed.M. in Educational Leadership, Harvard Graduate School of Education
Published by Empathy Global LLC
LinkedInFor the full social and emotional learning programme, see the Empathy Curriculum at empathy.kids.




